
U at first, especially given its extremely close release to the lukewarm New Super Mario Bros. The first official Mario game to be presented in glorious high-definition on Nintendo’s Wii U, many gamers were hesitant about New Super Mario Bros. This second time around, Nintendo decided to place an emphasis on using smaller, more compacted worlds than the rather explorative ones seen in the first Super Mario Galaxy game, and even though this ultimately made the sequel lose a bit of that initial wonder when compared to its predecessor, you’ll still be hard-pressed to find another game out there of any generation that can match Super Mario Galaxy 2’s heart and creativity. The hugely successful sequel to Super Mario Galaxy on the Wii hit the scene with a bang in 2010 (not to be confused with the universal Big Bang, of course), and brought us more of that intergalactic 3D platforming goodness. Above all else, New Super Mario Bros. Wii served to show that there was still room in the gaming world for classic sidescrolling adventures, and its gorgeous environments and old-school boss battles are still some of the most memorable encounters that we’ve had in a Mario game today. Much like its predecessor on the DS a few years earlier, New Super Mario Bros. Wii brought the same new stylized form of platforming goodness to Nintendo’s home console, and its 4-player co-op capabilities positively blew the doors off the place (despite the odd inclusion of a Blue Toad and a Yellow Toad as players 3 and 4). And the best part about it was that the game was pretty decent, and it also introduced the Mega and Mini-Mushrooms that have since gone on to appear in many other Mario adventures today.

Released at a time when the Mario Party and Mario Kart games had all but taken over the Mario universe, New Super Mario Bros. was a breath of fresh air for those gamers who still longed for the Mario days of old. New Super Mario Bros. on the Nintendo DS was the very first entry of sub-games that served to reimagine the classic Mario sidescrollers with updated 3D graphics and gameplay. 2 in Japan but was deemed to difficult for American audiences, which is why North America got Doki Doki Panic. But besides the extreme new difficulty, though, everything else in the game, from the graphics to the enemies, were more or less identical to Super Mario Bros.Fun fact: The Lost Levels was originally released as Super Mario Bros. Billed as a collection of levels that had been removed from the classic game’s final release, The Lost Levels was like a sadistic reimagining of Super Mario Bros. with impossibly difficult platforming sections and a steep challenge for only the most hardcore of gamers. If you thought the original Super Mario Bros. on the NES was a difficult time back in the day, then you had no idea what you were in for when The Lost Levels came around. Regardless though, the game is still quite a trip to play, and it was also responsible for introducing Birdo into the Mario universe, who never fails to give me the creeps. 2 is easily the black sheep of the series, with vastly different gameplay mechanics and just an all-around weird vibe going on (and that’s because it was basically a recostumed version of a Japanese game called Yume Kojo: Doki Doki Panic). There’s no getting around the fact that Super Mario Bros. 2 is probably the most controversial of all the main entry Mario games, simply because most gamers tend to either love it or hate it.
